{"version":3,"sources":["item-models.mjs"],"sourcesContent":["// ITEMS AS MODELS (the owner, Sep 30: \"items that are not kubes/liquids should display their full 3d models in inventory\n// slots, kubipedia materials etc\"). A kube is its cube and a bit is half of one, and they draw as that. Anything else is\n// a model of little cubes, the way the world builds its flora (flora.mjs floraIcon). An item with no model anywhere\n// else is built here. Pure, with no THREE, so tests can hold it.\n// A model is [[x, y, z, hex, glow], …]: cubes of one size, y up. app.js hotbarDrawModel draws it into a slot.\n\n// A colour darkened (k < 1) or lightened (k > 1), as '#rrggbb'.\nexport function shade(hex, k) {\n  const n = parseInt(String(hex).replace('#', ''), 16) || 0;\n  const c = (s) => Math.max(0, Math.min(255, Math.round(((n >> s) & 255) * k)));\n  return '#' + ((c(16) << 16) | (c(8) << 8) | c(0)).toString(16).padStart(6, '0');\n}\n\n// THE THERMOS AND THE GAS CANISTER (the owner, Oct 7, \"Thermos and Canister Looks\"). The bucket's pail of cubes is gone:\n// the Thermos replaced the Bucket, and both carriers are KUBE-SHAPED, drawn through the kube icons' own camera\n// (app.js drawVesselIcon) as a few boxes in a unit cube, y up, faces at +/-0.5. Their contents are not a colour: they\n// are the very look the liquid's or the gas's own kube wears (the owner: \"use the actual texture used for the block\").\n//   - THERMOS, T6 \"Frosted flask\": a frosted-glass body; a collar band round the top of its sides with a dark seam\n//     under it, a trim down each upright edge and along the foot, and a screw lid on the top, all in the metal it is\n//     made of. The liquid stands inside as a box whose HEIGHT rises with the fill, one step in five.\n//   - GAS CANISTER, G5 \"Fog tank\": clear glass held by a frame along its twelve edges and a cap on each corner. The gas\n//     fills the whole inside, and its OPACITY rises with the fill: barely there at a fifth, solid when full.\n// The layout is a pure function here, so tests can hold it; it is laid out on the proposal's 16-pixel face.\n\nexport const VESSEL_LEVELS = 5;          // what a slot can tell apart: a fifth of a kube per step, as a fill step is\nconst PX = 1 / 16;                        // one pixel of the proposal's 16 x 16 face\n// How full a vessel shows, in steps: 0 when it is empty, else 1 (a drop) to 5 (full).\nexport function vesselLevel(q) {\n  const f = Number(q) > 0 ? Math.min(1, Number(q)) : 0;\n  return f > 0 ? Math.max(1, Math.round(f * VESSEL_LEVELS)) : 0;\n}\n\n// THE THERMOS'S GLASS runs from just above its foot trim to just under its collar: rows 3 to 14 of the face's 16.\nexport const THERMOS_GLASS = Object.freeze({ y0: -0.5 + PX, y1: 0.5 - 3 * PX });\nexport const THERMOS_INNER = 0.88;       // the liquid's width, inside the glass\n// The liquid's box at a level: its foot, its top and its height, in the cube's units. Nothing at level 0.\nexport function thermosLiquidBox(level) {\n  const L = Math.max(0, Math.min(VESSEL_LEVELS, Math.round(Number(level) || 0)));\n  if (!L) return null;\n  const { y0, y1 } = THERMOS_GLASS, h = (y1 - y0) * L / VESSEL_LEVELS;\n  return { y0, y1: y0 + h, h, w: THERMOS_INNER };\n}\n\n// THE CANISTER'S GAS fills the inside whole; only its opacity follows the fill. Linear from GAS_ALPHA_MIN at one step\n// to 1 (solid) at five; 0 when empty, so an empty canister is clear glass and its frame.\nexport const GAS_ALPHA_MIN = 0.15;\nexport const CANISTER_INNER = 0.9;\nexport function canisterGasOpacity(level) {\n  const L = Math.max(0, Math.min(VESSEL_LEVELS, Math.round(Number(level) || 0)));\n  return L ? GAS_ALPHA_MIN + (1 - GAS_ALPHA_MIN) * (L - 1) / (VESSEL_LEVELS - 1) : 0;\n}\n\n// The metal parts, as boxes { size: [x, y, z], at: [x, y, z], k } (k: how the metal's colour is shaded) and the lid's\n// discs { r, h, y, k }. Slightly proud of the glass (E), so a face never fights it for the same depth.\nconst E = 0.004;\nexport function thermosParts() {\n  const boxes = [], V = 0.5 - 0.5 * PX + E;   // V: an upright edge trim's centre\n  boxes.push({ part: 'collar', size: [1 + 2 * E, 2 * PX, 1 + 2 * E], at: [0, 0.5 - PX, 0], k: 0.95 });\n  boxes.push({ part: 'seam', size: [1 + 2 * E, PX, 1 + 2 * E], at: [0, 0.5 - 2.5 * PX, 0], k: 0.7 });\n  boxes.push({ part: 'foot', size: [1 + 2 * E, PX, 1 + 2 * E], at: [0, -0.5 + 0.5 * PX, 0], k: 0.75 });\n  const h = 1 - 4 * PX, cy = (-0.5 + PX + 0.5 - 3 * PX) / 2;\n  for (const sx of [-1, 1]) for (const sz of [-1, 1]) boxes.push({ part: 'trim', size: [PX + 2 * E, h, PX + 2 * E], at: [sx * V, cy, sz * V], k: 0.75 });\n  // THE LID IS SQUARE (the owner, Oct 7: \"change the circle on top of the thermos to a square\"): three plates stacked on\n  // the top face, square to its edges like everything else on a kube: a dark seam where it meets the collar, the lid,\n  // and a raised cap. Same spans as the round lid's seam, ring and dome. No discs any more.\n  for (const [part, half, h, k] of [['lid-seam', 6.1, 0.012, 0.32], ['lid', 5.4, 0.03, 0.84], ['lid-cap', 4.1, 0.045, 1.02]])\n    boxes.push({ part, size: [2 * half * PX, h, 2 * half * PX], at: [0, 0.5 + h / 2, 0], k });\n  return { boxes, discs: [] };\n}\nexport function canisterParts() {\n  const boxes = [], C = 0.5 - PX + E, R = 0.5 - 0.5 * PX + E;\n  // the frame: twelve edges, a pixel square\n  for (const a of [0, 1, 2]) for (const s1 of [-1, 1]) for (const s2 of [-1, 1]) {\n    const size = [PX + 2 * E, PX + 2 * E, PX + 2 * E], at = [0, 0, 0], o = [0, 1, 2].filter((i) => i !== a);\n    size[a] = 1; at[o[0]] = s1 * R; at[o[1]] = s2 * R;\n    boxes.push({ part: 'edge', size, at, k: 0.6 });\n  }\n  // the caps: a corner of two pixels each way\n  for (const sx of [-1, 1]) for (const sy of [-1, 1]) for (const sz of [-1, 1])\n    boxes.push({ part: 'cap', size: [2 * PX + 2 * E, 2 * PX + 2 * E, 2 * PX + 2 * E], at: [sx * C, sy * C, sz * C], k: 1 });\n  return { boxes, discs: [] };\n}\n\n// ---- EVERY TOOL IS A 3D MODEL, SEEN AS A KUBE IS (the owner, Oct 22: \"icon for all tools should be 3d and isometric\") ------\n// A TOOL (products.json `item: true`: what is carried and used, never placed) draws as a model through the kube icons' own\n// isometric camera, fitted to the slot like every world model (icon-world.mjs fitIcon: a kube's size at most, smaller until\n// all of it fits), in the colour of the material it is made of. Two kinds:\n//   * THE VESSELS, whose contents move (the Thermos's liquid, the Canister's gas): app.js drawVessel, the owner's Oct 7\n//     picks (T6 \"Frosted flask\", G5 \"Fog tank\"), kube-shaped by that pick, their fill animated in its own kube's look;\n//   * EVERY OTHER TOOL: one entry in TOOL_ICON_MODELS, by its base name, a function (name, hex) → its PARTS in\n//     icon-world.mjs's terms ([{ min: [x, y, z], max, mat, uv }], kube units, y up, its front +Z), made of boxes: toolBox\n//     below makes one in the tool's own metal. Registered, it is routed (worldIconKind 'tool'), posed, fitted, lit and\n//     cached with the rest; nothing in app.js needs to know it. An axe, a laser module, clippers, a trowel, a scanner…\n// Only without WebGL does a tool fall back to its flat lattice glyph (app.js hotbarDrawItem).\nexport const VESSEL_TOOLS = Object.freeze({ 'Thermos': 'thermos', 'Gas Canister': 'canister' });\nexport const TOOL_ICON_MODELS = {};\nexport function registerToolIcon(base, build) { if (typeof base === 'string' && typeof build === 'function') TOOL_ICON_MODELS[base] = build; }\nexport const toolIconModelOf = (base) => (Object.prototype.hasOwnProperty.call(TOOL_ICON_MODELS, base) ? TOOL_ICON_MODELS[base] : null);\n// A box of a tool, from its min to its max corner, in a kube look (`kube`: the name whose texture it wears, the tool's own\n// material (`of.material`) by its builder's choice; `hex` its colour, else that kube's) or a flat colour (`flat`:\n// '#rrggbb', `glow` to light itself). A builder is called as build(name, of), of = { hex (its tier colour), material }.\nexport const toolBox = (min, max, look = {}) => ({ min, max, uv: 'grid',\n  mat: look.flat ? { k: 'flat', hex: look.flat, glow: look.glow ? 1 : 0 } : { k: 'kube', name: look.kube || 'Steel', hex: look.hex || null } });\n\n// ---- THE ARC SAW AND THE LASER MODULES (the owner's Tools page, confirmed Oct 22) ------------------------------------------\n// The page's round-2 models, box for box, in sixteenths of a kube: \"more tech advanced\", their powered parts lit in the TIER's\n// colour (tool-tiers.mjs TIER_COLOURS: `of.tierHex`), and \"oriented the same for tools as well\": square to the kube's axes,\n// seen by the kube icons' own camera, never turned or leaned as the page's samples were. The Thermos and the Canister are the\n// vessels above, unchanged.\nconst S16 = 1 / 16;\nconst TOOL_FLAT = { M: '#a7b0b8', E: '#e4e9ee', W: '#7a5232', G: '#5d6a78', K: '#0b0e12' };\nfunction toolBoxes(list, of) {\n  const tier = (of && of.tierHex) || '#5cc85c';\n  return list.map(([x0, y0, z0, x1, y1, z1, k]) => toolBox([x0 * S16, y0 * S16, z0 * S16], [x1 * S16, y1 * S16, z1 * S16],\n    k === 'L' ? { flat: tier } : k === 'B' ? { flat: tier, glow: true } : { flat: TOOL_FLAT[k] || TOOL_FLAT.M }));\n}\n// A laser module: a thick rectangular cartridge framed as the Canister is, a lens on its front, vents, a contact at one end.\nexport function laserModuleBoxes() {\n  const b = [[-5.5, -2.5, -3.5, 5.5, 2.5, 3.5, 'L']];\n  for (const y of [-3, 2]) for (const z of [-4, 3]) b.push([-6, y, z, 6, y + 1, z + 1, 'M']);\n  for (const x of [-6, 5]) for (const z of [-4, 3]) b.push([x, -3, z, x + 1, 3, z + 1, 'M']);\n  for (const x of [-6, 5]) for (const y of [-3, 2]) b.push([x, y, -4, x + 1, y + 1, 4, 'M']);\n  for (const x of [-6.2, 4.2]) b.push([x, -3.2, -4.2, x + 2, 3.2, 4.2, 'M']);\n  b.push([-3.2, -2, 3.6, 3.2, 2, 4.4, 'K'], [-2.4, -1.3, 4, 2.4, 1.3, 4.9, 'B']);\n  for (const x of [-2.5, 0.5]) b.push([x, 3, -1.6, x + 0.7, 3.3, 1.6, 'K']);\n  b.push([6.2, -1.6, -2, 6.8, 1.6, 2, 'K'], [6.8, -0.6, -1, 7.3, 0.6, 1, 'E']);\n  return b;\n}\n// The Arc Saw: its disc bare in front with an energised edge, the guard and the motor behind, a pistol grip and its cell.\nexport function arcSawBoxes() {\n  const b = [], cx = 2, cy = -1, disc = (r, z0, z1, k) => {\n    for (const [w, h] of [[r, r * 0.42], [r * 0.82, r * 0.82], [r * 0.42, r]]) b.push([cx - w, cy - h, z0, cx + w, cy + h, z1, k]);\n  };\n  disc(6.4, -0.2, 0.2, 'B'); disc(5.8, -0.35, 0.35, 'E'); disc(2.2, 0.35, 0.6, 'M');\n  b.push([cx - 0.7, cy - 0.7, 0.6, cx + 0.7, cy + 0.7, 0.95, 'K']);\n  b.push([-4.5, 0, -3.2, 8.6, 6, -0.5, 'L'], [-4.7, 5.6, -3.4, 8.8, 6.4, -0.3, 'M'], [-4.5, 4.8, -0.5, 4, 6.4, 0.6, 'M']);\n  b.push([-8, 1, -3.4, -4, 6.4, -0.4, 'M'], [-7.8, 2.4, -0.4, -4.2, 5.2, -0.1, 'K'], [-7, 3.2, -0.1, -5, 4.4, 0.15, 'B']);\n  b.push([-7.6, -5, -2.6, -5, 1, -1, 'G'], [-5, -1.4, -2.2, -4.2, 0.2, -1.4, 'K'], [-8, -6.8, -3, -4.6, -5, -0.6, 'L']);\n  return b;\n}\nfor (const m of ['Laser Focus', 'Laser Reach', 'Laser Economy', 'Laser Splitter', 'Shield']) registerToolIcon(m, (name, of) => toolBoxes(laserModuleBoxes(), of));\nregisterToolIcon('Arc Saw', (name, of) => toolBoxes(arcSawBoxes(), of));\n\n// ---- THE ANIMALS' ITEMS (the owner's Alien Animals picks, Oct 28) ------------------------------------------------------------\n// The two weapons as the proposal page drew them (its Stun Baton and Dart Launcher, box for box in sixteenths, lit in the\n// tier's colour), the three modules as laser modules are (a cartridge), and the darts (and the materials, below) as small\n// props in their own colours: hide folded in layers, a bone, shell plates, a skein of fibre, eggs, a fan of scales, a lit\n// gland, a venom sac, a bundle of darts.\nexport function stunBatonBoxes() {\n  const b = [[-1.1, -1.1, -7.5, 1.1, 1.1, -2.2, 'G'], [-1.5, -1.5, -2.2, 1.5, 1.5, -0.6, 'M'], [-0.8, -0.8, -0.6, 0.8, 0.8, 7, 'M']];\n  for (let i = 0; i < 3; i++) b.push([-1.3, -1.3, 1 + i * 1.8, 1.3, 1.3, 1.6 + i * 1.8, 'B']);\n  b.push([-1.15, -1.15, 6.6, 1.15, 1.15, 7.6, 'B'], [-1.2, -1.2, -7.9, 1.2, 1.2, -7.4, 'K']);\n  return b;\n}\nexport function dartLauncherBoxes() {\n  return [[-2, -1.6, -6, 2, 2.4, 3, 'M'], [-1, -0.4, 3, 1, 1.4, 7.5, 'G'], [-1.3, -6, -3.4, 1.3, -1.6, -1, 'G'],\n          [-1.6, 2.4, -2, 1.6, 3.2, 1.6, 'L'], [2, -0.2, -2, 2.8, 0.8, 2.6, 'E'], [2, -0.1, 2.6, 2.7, 0.7, 3.4, 'B'], [-1.2, -1.2, -6.4, 1.2, 1.6, -6, 'K']];\n}\nconst flatBoxes = (list, hex, dark, glow) => list.map(([x0, y0, z0, x1, y1, z1, k]) => toolBox([x0 * S16, y0 * S16, z0 * S16], [x1 * S16, y1 * S16, z1 * S16],\n  k === 'g' ? { flat: glow || hex, glow: true } : { flat: k === 'd' ? dark : hex }));\nconst darker = (hex, k = 0.62) => { const n = parseInt(hex.slice(1), 16), r = Math.round(((n >> 16) & 255) * k), g = Math.round(((n >> 8) & 255) * k), bl = Math.round((n & 255) * k);\n  return '#' + ((1 << 24) | (r << 16) | (g << 8) | bl).toString(16).slice(1); };\nconst ANIMAL_PROPS = {\n  'Hide': ['#8A5A36', [[-7, -2.5, -5.5, 7, -1.1, 5.5, 'h'], [-6.3, -1.1, -5, 6.3, 0.3, 5, 'd'], [-5.6, 0.3, -4.4, 5.6, 1.7, 4.4, 'h']]],\n  'Bone': ['#E8DCC0', [[-1.1, -1.1, -7, 1.1, 1.1, 7, 'h'], [-2.6, -1.4, -7.6, -0.4, 1.4, -5.4, 'h'], [0.4, -1.4, -7.6, 2.6, 1.4, -5.4, 'h'], [-2.6, -1.4, 5.4, -0.4, 1.4, 7.6, 'h'], [0.4, -1.4, 5.4, 2.6, 1.4, 7.6, 'h']]],\n  'Shell Plate': ['#B86A4A', [[-6, -3, -4.5, 6, -1.4, 4.5, 'h'], [-5, -1.4, -3.8, 5, 0.2, 3.8, 'd'], [-4, 0.2, -3, 4, 1.8, 3, 'h'], [-3, 1.8, -2.2, 3, 3, 2.2, 'd']]],\n  'Fibre': ['#CFD8A0', [[-4, -4, -4, 4, 4, 4, 'h'], [-4.3, -2.8, -4.3, 4.3, -1.9, 4.3, 'd'], [-4.3, -0.4, -4.3, 4.3, 0.5, 4.3, 'd'], [-4.3, 2, -4.3, 4.3, 2.9, 4.3, 'd']]],\n  'Eggs': ['#F0E8D8', [[-5.5, -4, -2, -1.5, 2, 2, 'h'], [-5, 2, -1.5, -2, 3.2, 1.5, 'h'], [1, -4, -4, 5, 2.4, 0, 'h'], [1.5, 2.4, -3.5, 4.5, 3.6, -0.5, 'h'], [-1, -4, 1.5, 3, 1.4, 5.5, 'd'], [-0.5, 1.4, 2, 2.5, 2.6, 5, 'd']]],\n  'Scales': ['#9AB8C0', [[-6, -2, -3, -1, -1.2, 2, 'h'], [-3, -1.2, -1, 2, -0.4, 4, 'd'], [0, -0.4, -4, 5, 0.4, 1, 'h'], [-4, 0.4, 0, 1, 1.2, 5, 'd'], [1, 1.2, -1, 6, 2, 4, 'h']]],\n  'Glow Gland': ['#FFD070', [[-3.5, -3.5, -3.5, 3.5, 3.5, 3.5, 'g'], [-4.2, -1.6, -2.4, 4.2, 1.6, 2.4, 'h'], [-1, 3.5, -1, 1, 5.5, 1, 'd']]],\n  'Venom Sac': ['#8AD060', [[-3.4, -4, -3.4, 3.4, 2.6, 3.4, 'h'], [-1.8, 2.6, -1.8, 1.8, 5, 1.8, 'd'], [-0.7, 5, -0.7, 0.7, 6.4, 0.7, 'g']]],\n  'Tranquilliser Dart': ['#6FB0D8', [[-0.6, -0.6, -7, 0.6, 0.6, 5, 'd'], [-0.9, -0.9, 5, 0.9, 0.9, 7, 'g'], [-2.4, -0.2, -7.5, 2.4, 0.2, -4.5, 'h'], [-0.2, -2.4, -7.5, 0.2, 2.4, -4.5, 'h'],\n                          [2.4, -0.6, -6, 3.6, 0.6, 6, 'd'], [2.25, -0.9, 6, 3.75, 0.9, 7.6, 'g'], [-3.6, -0.6, -6, -2.4, 0.6, 6, 'd'], [-3.75, -0.9, 6, -2.25, 0.9, 7.6, 'g']]],\n};\n// Only the darts are drawn so: the eight materials are kubes (they go into recipes and can be built with, as every material\n// can), so they show as kubes in the bag; their props stay here for a page that wants one.\n{ const [hex, list] = ANIMAL_PROPS['Tranquilliser Dart']; registerToolIcon('Tranquilliser Dart', () => flatBoxes(list, hex, darker(hex), '#8AD060')); }\nexport const animalPropBoxes = (name) => (ANIMAL_PROPS[name] ? flatBoxes(ANIMAL_PROPS[name][1], ANIMAL_PROPS[name][0], darker(ANIMAL_PROPS[name][0]), '#fff2b0') : null);\nregisterToolIcon('Stun Baton', (name, of) => toolBoxes(stunBatonBoxes(), of));\nregisterToolIcon('Dart Launcher', (name, of) => toolBoxes(dartLauncherBoxes(), of));\nfor (const m of ['Hide Strap', 'Plate Armour', 'Suit Lining']) registerToolIcon(m, (name, of) => toolBoxes(laserModuleBoxes(), of));\n\n// ---- THE ANIMALS' NEW ITEMS (the owner's Alien Animals items, Oct 29) --------------------------------------------------------\n// Small props in their own colours, as the darts above: a sack of Fertilizer (bone ground pale) tied at its neck; a bundle of\n// Fletched Darts, bone shafts under feather flights; a Trophy, a gilt plaque on its foot with a horned head mounted on it. (The\n// Hide Rug and the Bone Chandelier are furniture: machine-icons.mjs draws them. Shellstone and Scale Tiles are kubes.)\nconst NEW_PROPS = {\n  'Fertilizer': ['#B8A27A', [[-5, -7, -4, 5, 2, 4, 'h'], [-4, 2, -3, 4, 3, 3, 'd'], [-2, 3, -2, 2, 5, 2, 'd'], [-3, 5, -3, 3, 7, 3, 'h'], [2, -7, 4, 6, -5, 7, 'h']]],\n  'Fletched Darts': ['#D6CFE3', [[-2.4, -0.2, -7.5, 2.4, 0.2, -4.5, 'h'], [-0.2, -2.4, -7.5, 0.2, 2.4, -4.5, 'h'],\n                                 [2.4, -0.2, -7, 5.6, 0.2, -4, 'h'], [3.8, -1.6, -7, 4.2, 1.6, -4, 'h'], [-5.6, -0.2, -7, -2.4, 0.2, -4, 'h'], [-4.2, -1.6, -7, -3.8, 1.6, -4, 'h']]],\n  'Trophy': ['#C8A040', [[-6, -8, -3, 6, -6, 3, 'd'], [-5, -6, -1, 5, 5, 1, 'h'], [-2, -3, 1, 2, 2, 5, 'd'], [-5, 2, 1, -2, 3, 3, 'd'], [2, 2, 1, 5, 3, 3, 'd'],\n                         [-6, 3, 1, -5, 7, 2, 'd'], [5, 3, 1, 6, 7, 2, 'd']]],\n};\nconst DART_SHAFTS = [[-0.6, -0.6, -6, 0.6, 0.6, 5, 'h'], [-0.9, -0.9, 5, 0.9, 0.9, 7, 'd'], [3.4, -0.6, -6, 4.6, 0.6, 6, 'h'], [3.25, -0.9, 6, 4.75, 0.9, 7.6, 'd'],\n                     [-4.6, -0.6, -6, -3.4, 0.6, 6, 'h'], [-4.75, -0.9, 6, -3.25, 0.9, 7.6, 'd']];\nexport const newAnimalPropBoxes = (name) => (NEW_PROPS[name] ? flatBoxes(NEW_PROPS[name][1], NEW_PROPS[name][0], darker(NEW_PROPS[name][0]), '#fff2b0') : null);\nregisterToolIcon('Fertilizer', () => newAnimalPropBoxes('Fertilizer'));\nregisterToolIcon('Fletched Darts', () => [...flatBoxes(DART_SHAFTS, '#E8DCC0', darker('#E8DCC0')), ...newAnimalPropBoxes('Fletched Darts')]);\nregisterToolIcon('Trophy', () => newAnimalPropBoxes('Trophy'));\n// THE FUEL CELL (the owner's Nebulas round 2, NT2, Oct 29): a pale blue cell of Hydrogen, banded, its terminal on top.\nconst FUEL_CELL_BOXES = [[-4, -7, -4, 4, 6, 4, 'h'], [-4.5, -2, -4.5, 4.5, 0, 4.5, 'd'], [-4.5, 3, -4.5, 4.5, 4, 4.5, 'd'], [-1.5, 6, -1.5, 1.5, 8, 1.5, 'd']];\nregisterToolIcon('Fuel Cell', () => flatBoxes(FUEL_CELL_BOXES, '#7FD0FF', darker('#7FD0FF'), 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